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Total
Annihilation was and still is the new
breed of Real Time Strategy games. It's
complexity and unique features makes it
a unique game so far in RTS history.
It's famous queuing system and
micro/macro management abilities are
still unmatched to this day, four years
later.
Not only
was it a great action packed game but
it's customisability made it the Quake
of RTS for the 3rd party community. Many
great mods were spawned from this game,
TA:Dark Suns, TA:Command & conquer,
TA:Dune etc. Game play balances were
also issued, TA:Bugfix, TA:UberHack, XTA
and all, not to mention the add-ons like
the Demo Recorder, the GUI skins, the
sound packs. There were also numerous
maps made that are archived at TAMEC and
an increrdible number of 3rd party units
many of which were superior in quality
to the original Cavedog units.
Now on to
the features :
- Fully
articulated 3D units and buildings,
with a full complement of land, sea
and air units. A unique tracking
feature allows players to follow
units across the landscape.
- True
3D terrain that units can climb over,
into and around, on extra-large
3D-generated maps. Runs in high
resolutions, so players can see more
of the battle field.
- Battles
break out on terrain such as
grasslands, forests, snowscapes,
deserts, open water, barren
landscapes, lava, metal and ice
worlds -- and many more.
- More
than 150 units and 25 missions per
side in a single-player campaign.
- Single-player
skirmish battles and full
multiplayer support, allowing
players to watch and join battles,
and form allied teams to share
resources, information and units.
- New
units and maps available for
download.
- Complex
water units, such as aircraft
carriers, floating factories and
amphibious tanks, as well as air and
sea transports that can move
virtually any unit.
- Highly
advanced weaponry includes starburst
missiles, plasma shells, lightning
pulses and paralyzers.
-Dark
Rain
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